5/16/2023 0 Comments Theme hospital gameA large number of patients with the same disease are helicoptered in, and you have to cure them all within a time limit. For example, you might be called on to handle an emergency. Punctuating the day-to-day running of the hospital are special events. This is true of Doctors, Nurses, Receptionists and Handymen. It is always worthwhile to hire staff with the highest ability rating possible, even if they demand exorbitant salaries the cheap staff are slow and erratic and are basically a liability. Keeping your hospital clean is most easily accomplished by employing an army of handymen – you can never have enough of these guys – placing toilets within easy reach, and lining the corridors with plants to keep the air fresh. You'll probably want three GP's offices, and sometimes four in the later levels, to cope with the influx of patients, since everybody goes there first, even if the cast on their leg makes it obvious that they need to go to the Fracture Clinic, or their enormously elongated tongue clearly indicates a bad case of Slack Tongue. Also, you'll want to have all your diagnosis rooms close together near the hospital entrance, so that lengthy and complicated diagnoses involving numerous rooms can be completed relatively quickly and without creating traffic jams. For example, if the GP's office is located right next to the front door, and the Pharmacy (which provides cures for a large percentage of patients) is at a distant corner of the building at the end of a narrow corridor, a significant amount of time will be wasted, and waiting patients will clog up your hospital's corridors, slowing everything down. To handle the first two of these, planning is crucial. The most important things that you need to be continuously aware of are i) how far patients have to walk, ii) bottlenecks at important diagnosis rooms such as the GP's office, and iii) keeping the place spotlessly clean. Setting up an efficient hospital can be a challenge. Once a successful diagnosis is reached, the patient is sent to a treatment room such as the Pharmacy, Operating Theatre, Inflation Clinic or Tongue Slicer. If the GP cannot diagnose the disease, the patient is sent to one of the diagnosis rooms, such as Psychiatric, Cardiogram, X-ray or Blood Machine. Receptionists send patients to the GP's office for initial diagnosis. In order to cure a patient and earn money, the patient's illness first needs to be diagnosed. These conditions are fairly similar in every stage though, so the game can become slightly repetitive. If the win conditions are fulfilled, the player is offered a promotion which takes you to the next stage. In any one level, this could be a combination of curing a certain number of patients, having a minimum reputation, raising the value of one's hospital above a given amount, etc. At the beginning of each level the player is given an empty building and a bit of cash, and is asked to fulfil certain requirements. Underneath Theme Hospital's darkly humorous shell is a fairly straightforward but well-balanced management sim. Never mind that the ailments were never gunshot wounds or missing limbs, but zany inventions like Slack Tongue, Transparency and Hairyitis. There was a warm, fuzzy righteousness that playing it produced I could pretend, illogically, that all the lives I was saving had the effect of compensating karmically for all those that I had violently taken whilst playing Wolfenstein 3D, Quake and Grand Theft Auto (the first one). This was because, in contrast with the vast majority of PC games produced and the games I had played, it did not require the player to lead his avatar along a path of weakly justified violence and systematic slaughter on the contrary, required one actually to save lives. Theme Hospital was one of the few games I played that did not produce frowns of disapproval from my parents whenever I played it. THEME HOSPITAL – Whimsical, goofy management sim
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